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2) Passage
3) Horizon
4) Beguilement
6) Legacy
9) Falling free
Some eight months after the events of Penric and the Shaman, Learned Penric, sorcerer and scholar, travels to Easthome, the capital of the Weald. There he again meets his friends Shaman Inglis and Locator Oswyl. When the body of a sorceress is found in the woods, Oswyl draws him into another investigation, and they must all work together to uncover a mystery mixing magic, murder, and the strange realities of Temple demons.
On his way to his betrothal, young Lord Penric comes upon a riding accident with an elderly lady on the ground, her maidservant and guardsmen distraught. As he approaches to help, he discovers that the lady is a Temple divine, servant to the five gods of this world. Her avowed god is the Bastard, "master of all disasters out of season," and with her dying breath she bequeaths her mysterious powers to Penric. From that moment on, Penric's life is
...When the ship in which they are traveling is captured by Carpagamon island raiders, Temple sorcerer Penric and his resident demon Desdemona find their life complicated by two young orphans, Lencia and Seuka Corva, far from home and searching for their missing father. Pen and Des will need all their combined talents of mind and magic to unravel the mysteries of the sisters and escape from the pirate stronghold.
When a mysterious plague breaks out in the army fort guarding Vilnoc, the port capital of the duchy of Orbas, Temple sorcerer Penric and his demon Desdemona are called upon by General Arisaydia to resurrect Penric's medical skills and solve its lethal riddle. In the grueling days that follow, Pen will find that even his magic is not enough to meet the challenges without help from dedicated new colleagues—and the god of mischance.
In this sequel to the novella Penric's Mission, the injured Penric, a Temple sorcerer and learned divine, tries to guide the betrayed General Arisaydia and his widowed sister Nikys across the last hundred miles of hostile Cedonia to safety in the Duchy of Orbas.
In the town of Sosie, the fugitive party encounters unexpected delays, and even more unexpected opportunities and hazards, as the courtesan Mira of Adria, one of the ten dead
...15) Komarr
16) Cetaganda
17) Memory
After failing entry to the Barrayaran Military Academy, Miles Vorkosigan chances on an obsolete jumpship with a rebellious pilot and arranges to take over the ship. Events escalate wildly from there, and soon Miles reinvents himself as Admiral Naismith of the Dendarii Free Mercenary Fleet. "The pace is breathless, the characterizations thoughtful and emotionally powerful... Highly recommended," writes Booklist.
Lakewalker Barr Foxbrush returns from two years of patrolling the bitter wilds of Luthlia against the enigmatic, destructive entities called malices, only to find that the secret daughter he'd left behind in the hinterland of Oleana has disappeared from her home after a terrible accusation. The search for her will call on more of Barr's mind and heart than just his mage powers, as he tries to balance his mistakes of the past and his most personal
...In this sequel novella to Mira's Last Dance, Temple sorcerer Penric and the widow Nikys have finally reached safety in the duchy of Orbas when a secret letter from a friend brings frightening news: Nikys' mother has been taken hostage by her brother's enemies at the Cedonian imperial court, and confined in a precarious island sanctuary.
Their own romance still unresolved, Nikys, Penric, and of course Desdemona must infiltrate the hostile
...In Interlibrary Loan
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