Catalog Search Results
Author
Series
Language
English
Formats
Description
Chambers provides you with a no-nonsense companion to getting the most out of your MacBook! Ultra-light, ultra-fast, and ultra-powerful, the MacBook may be the coolest laptop around. This guide shows you how to navigate the Mac desktop, customize your settings, access the App story, listen to music, and much more.
Series
Publisher
New Video Group
Pub. Date
c2005.
Language
English
Description
Traces the history of the computer from Charles Babbage's Victorian counting machine to the desktop models of the 1990s. Journeys into the fast-paced world of technology and innovation to expose the phenomenal history of the most influential invention of modern times.
Series
Publisher
MCA Universal Home Video
Pub. Date
2004.
Language
English
Description
When electronics genius Charles Forbin creates a massive computer complex that is capable of independently regulating the national defense of the United States, it appears that no enemy will ever be able to penetrate its borders. But things take a turn when it's discovered the Russians have built an equally sophisticated computer and that these two "doomsday machines" have linked, sharing classified information and top secrets.
8) Computer
Author
Publisher
DK
Pub. Date
2011.
Language
English
Description
Presents an illustrated look at computers, describing how they were invented, how they work, the different types, how they are used in everyday life, and how they affect the future.
Author
Series
Big ideas that changed the world volume 2
Pub. Date
2020.
Language
English
Formats
Description
"Machines That Think! explores machines from ancient history to today that perform a multitude of tasks, from making mind-numbing calculations to working on assembly lines to guiding spaceships to the moon. Included are fascinating looks at the world's earliest calculators, the birth of computer programming, and the arrival of smartphones. Contributors discussed include Muhammad ibn Mūsā al-Khwārizmī, Ada Lovelace, and Bill Gates. From the abacus...
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
Explore the visual style of programming seen on the web and in the graphical user interface of an operating system. Get started with pyglet, a Python package created to help support development of games and other audio-visual environments. Use pyglet to make a graphical version of the game from Lesson 13.
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
Any time a computer takes different paths depending on your response, there is usually a conditional statement involved. Delve into these widely used tools, looking at branching points, comparisons, if/then statements, nesting conditionals, and Boolean (true/false) expressions.
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
One of the key ideas in computer science is abstraction—using simple interfaces to manage complex procedures. See how functions can simplify away the details of complex process, freeing attention to focus on what goes into a function and what comes out. Learn when to use functions and the side effects that sometimes occur.
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
"Hello, World!"Following tradition, write a program that produces this greeting as your first exercise in coding a computer program. Learn why Python is the ideal computer language for beginners and many others. After this lesson, follow the onscreen instructions for installing Python and the programming editor PyCharm.
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
Use the knowledge you’ve gained so far to design a grid-based matching game—an entertaining way to practice top-down development of more complex programs using functions. You’ll see how rough-and-ready lines of code known as stubs come in very handy as you tackle such projects.
15) How to Program
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
Programming is an eminently learnable skill that gives you unrivalled problem-solving power you can apply in all areas of life. It’s also a fun, creative activity that provides insight into how we control the devices that influence virtually every aspect of our lives. The 24 engaging and information-rich lessons of How to Program teach you one of the world’s most accessible and powerful computer languages, Python.
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
Learn about an exciting approach to programming called object-oriented design, which bundles functions together with data into a series of objects, whose tools and properties can be defined in a single class. Try your hand at this powerful technique by constructing a bank account program.
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
Take what you have learned about lists, loops, files, and other techniques and design a program that lets you analyze weather data. Sound daunting? Discover the trick of top-down design, which breaks a complex task into manageable parts and is applicable not just to coding but to any major project.
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
Confront the nemesis of all computer programmers: bugs. First, look into the history of this peculiar term. Then take a systematic approach to solving mysterious glitches in your own programs. Get acquainted with the debugger in PyCharm, and explore strategies for tracking down bugs and fixing them.
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
Examine a famous graph algorithm called breadth-first search, which shows the shortest path connecting nodes in a tree. Use this technique to write a program creating an entertaining game, in which a word is transformed one letter at a time, with each new iteration required to be a valid word.
Publisher
The Great Courses
Pub. Date
2016.
Language
English
Description
Data structures allow you to perform operations more effectively. Start with two of the most basic data structures, stacks and queues, discovering that both can be executed using lists. Then move to non-linear data structures, exemplified by dictionaries and sets, which can be implemented using a hash table.
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