A theory of fun for game design
(Book)

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Average Rating
Status
Adult Nonfiction - South Wing Main Floor
793 K8482
1 available

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LocationCall NumberStatus
Adult Nonfiction - South Wing Main Floor793 K8482On Shelf

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Format
Book
Physical Desc
x, 244 pages : illustrations
Language
English

Notes

Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

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Citations

APA Citation, 7th Edition (style guide)

Koster, R. (2005). A theory of fun for game design . Paraglyph.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Koster, Raph, 1971-. 2005. A Theory of Fun for Game Design. Paraglyph.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Koster, Raph, 1971-. A Theory of Fun for Game Design Paraglyph, 2005.

MLA Citation, 9th Edition (style guide)

Koster, Raph. A Theory of Fun for Game Design Paraglyph, 2005.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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